Gray Magazine: Designers Enter the Third World
Radical Galaxy Studio is honored to be featured in the September issue of Gray Magazine
Featured on Page 100:
Radical Galaxy Studio is honored to be featured in the September issue of Gray Magazine
Featured on Page 100:
Augmented Reality (AR) has officially surpassed the ‘new kid on the technology’ scene status and is gaining some bona fide star accolades in a variety of industries that have opened the door to this game-changer. AR use is growing in popularity and consumer use in retail, cosmetics, real estate, tourism and healthcare in both end-user engagement and daily work lives of industry members.
A report on virtual reality (VR) and augmented reality (AR) released this spring by Perkins Coie LLP pinpointed education, gaming and healthcare and medical devices as the top three sectors where the major investments in VR and AR are to happen over the next 12 months.
Our previous blog examined and explained how the healthcare industry is using Virtual Reality in various, industry spanning ways and applications. This piece will introduce you to the exciting ways in which AR is being used to improve training of healthcare professionals, assisting them in their daily tasks and changing the overall landscape of the industry by transforming the process of diagnosing and treating patients.
We will start the list of AR’s numerous benefits and applications within the healthcare industry with the most practical one: groundbreaking training methods of medical staff. Information retained through visual and physical motions has been proven to last longer in the memory of students.
Take, for instance, one of the most dreaded things to master when it comes to medicine – the human anatomy. By use of 3D visualizations, an AR device provides the end user with information in the form of texts and videos that nearly place one into the human body itself.
Microsoft HoloLens along with Case Western Reserve University (CWRU) and Cleveland Clinic has created a way for medical students to view the human anatomy in a more realistic way than ever before. The HoloAnatomy software, which is built on top of the Microsoft HoloLens technology, allows students to access models of the human anatomy to study them up close from any angle at their own pace.
HoloLens also developed a way for students to view the different stages of pregnancies and analyze the differences of each stage within the body.
Another system that has gained attention in recent years is ARantomy. Using OCR technologies, information is tied up with almost all parts of the human anatomy. Users can even manipulate AR markers that are displayed on the skeletal models.
This glimpse into the future of AR as a training tool is not only edge-of-your-seat exciting, but greatly encouraging and beneficial for both medical staff and patients.
Our planet’s ever-growing population is posing some serious challenges when it comes to healthcare access for those who aren’t able to gain face-to-face access to a medical professional. While many of us may take this for granted, a vast chunk of the population is not that lucky and thus, a new concept such as Telemedicine can be a literal life-saver. An app called Proximie allows a specialist to use AR tools to collaborate and guide a colleague in surgical operations from anywhere in the world. It works in real time, giving doctors access to critical knowledge and better serve patients.
Just like I mentioned above, AR can be used to assist medical professionals in surgeries and other forms of healthcare. Dr. Rafael Grossman performed the first AR-assisted surgery in 2013 using Google Glass. This system allowed him to see both the exterior and interior views during an abdominal procedure. He could see the necessary views to conduct the surgery without using his hands, speeding up the process of the complex procedure.
Since then, there have been many advances to using AR to assist in surgeries. Atheer created AiR Glasses that enable healthcare professionals to view vital information in real time and in their field-of-view. It also allows users to interact with the information using voice commands and motion tracking. In surgery or communicating with other professionals, this technology is a useful and more effective way to stay on task.
Applications of AR are also implemented in other forms of healthcare, besides surgery. A good example of this is AccuVein, an AR app that helps healthcare professionals locate veins for IV’s. Locating veins can be quite challenging as some people, mostly the elderly, have weaker and smaller veins than others. Using the AccuVein scanner on the patient’s skin, an image of the underlying skin is projected, showing you where the vein is located. This method is reported to produce a 350 percent improvement on first stick rates. In turn, medicine and anesthesia is being delivered more rapidly, cutting down wait time for doctors and patients. More funding is being raised for AR medical applications such as these to make the overall healthcare system more efficient and accurate.
As you can see, this technology has a ripple effect within the healthcare industry. One application of AR can be used in a variety of ways. As mentioned earlier, AR glasses that load information in real time to your field-of-view can be used to deliver treatment. Rather than looking through paperwork or making the time to write everything down, you can easily access critical patient information with the use of glasses. This eliminates the need to sort through paperwork and lets you update the information in real time by talking or interacting with the information in front of you.
Using AR to diagnose patients is a new and perhaps, the gutsiest concept of all others we examined. There are applications for modeling of the human anatomy which make surgeries easier, but companies are now taking a leap by trying to use AR to aid doctors in the intricate process of patient diagnosis.
Google is working with doctors to develop an Augmented Reality Microscope (ARM) to identify cancer cells. This microscope can see images along with a doctor to help them identify cancer cells. The microscope analyzes the image and overlays the image with information that the doctor can use when trying to identify cancerous cells, serving as an instant second opinion. Importantly, ARM doesn’t replace the doctor, but rather serves as an added tool to determine a prognosis.
Google says this is the beginning. They predict that this application could be used to diagnose a number of diseases in the future.
Witnessing the astonishing transformations AR is making in such a vital and all-important industry such as healthcare is a cause for excitement.
If the main purpose of technological inventions is to simplify human life, AR is a textbook example of this – and then some. The time is now and the foreshadowing of new advancements to come are both encouraging and exhilarating.
It’s no longer news that virtual and augmented reality have spilled out of the gaming world onto many other industries. Some of the benefits and show-stopping moments that these technological advances have introduced to the retail, cosmetics and field services industries have been examined and highlighted, but when it comes to the healthcare industry, the stakes are, arguably, a bit higher.
Let’s delve into how VR is being used for medical treatments, training tools for future physicians and construction of hospitals.
Articles and studies that depict the use of VR for treatments of patients are becoming more and more frequent. A common area that doctors are using VR is for reducing pain and anxiety.
They use VR videos to successfully distract patients from painful experiences such as dressing changes, cancer treatments and IV placements. A Cedars-Sinai Study conducted with 100 hospitalized patients last March found that “those who watched calming videos on a VR headset [had] a 24% drop in pain scores. The other 50 patients who watched a standard, 2D nature video with relaxing scenes on a nearby screen experienced only a 13.2% reduction in pain.”
At Hermes Pardini Labs in Sao Paulo, Brazil, medical staff are providing children with VR goggles and, while the young ones are mesmerized by the enticing game they’re participating in, they are being administered immunizations.
When it comes to anxiety disorders, which are the most common mental illnesses in the US alone affecting roughly 18 percent of the nation’s population, VR-inspired treatments are gaining some traction.
Andrew Huberman, researcher in the Stanford University Department of Neurobiology has developed virtual reality films, about 10 minutes in length, that pull the participant into a 360-degree camera created realm of frightening experiences. These true-to-life scenarios include climbing a 250-feet tree, being attacked by a 120-pound pit bull, getting locked in a claustrophobic elevator and swimming with sharks. The study, which isn’t a formal critical trial, has 85 participants with the goal of this number rising to 250. Via this study, Huberman hopes to pair the fear-inducing experiences created by a virtual reality chamber his team created from scratch, with vision, our dominant mode of sensation. After exposing patients to the nightmarish experiences that may well be the causes or significant elements of their particular disorder, they will receive training in various matters for systematic reduction of fear and anxiety.
Dementia, which is characterized by patients’ declining mobility and memory, is another disease that is receiving some newfound hope, by means of targeted VR use. Studies and research have shown that Virtual Reality treatments can help treat pain and anxiety, which are often complementary to dementia-related symptoms, which include agitation and severe mood swings. VR targets these issues by inducing a calming effect in patients that may lead to sparking long-forgotten memories, which is often one of the main causes of their frustration. This beneficial full-circle moment offers hope to suffering patients but also their family members and health care professionals. The challenges presented by the symptoms are difficult for the patients themselves, but often, even more so burdensome on those closest to them.
VR images or videos of calming environments have shown to reduce stress by 70 percent and provide a healthy alternative to combat these behaviors. Loss of mobility in dementia patients can cause a sense of isolation and can lead to depression.
When one is unable to change their location in the physical world, VR can offer the next best thing. Patients can explore places they want to see in the comfort of their own room, without the feeling that their limited mobility is keeping them from seeing and experiencing the outside world. This may provide a considerable sense of comfort and newfound hope to patients who have, perhaps, never imagined that this may be attainable.
In this sense, VR use is, arguably, not only therapeutic, but a borderline miracle.
Psychologists have also used VR for treatment of Post-Traumatic Stress Disorder (PTSD). In 1997, Georgia tech researchers found a link between exposure therapy and virtual reality technology. In their study, they enrolled 10 volunteers who had not responded to previous treatments. The study was called Virtual Vietnam. The treatment consisted of the volunteers putting on VR headsets and watching various war simulations. As they were watching, they were asked to describe their own personal trauma. After only a month of treatment, patients showed signs of tremendous improvement. A similar study was done with burn victims from the September 11th terrorist attacks. More recently, a study recently published in the Journal of Anxiety Disorders concluded that after a six month follow up period, patients did not have any adverse events and had improved while maintaining those improvements up to six months.
Another area that has peaked interest in Andrew Huberman’s investigation of VR-supported treatments is glaucoma – a disease of the eye caused by a buildup of optical pressure that can lead to blindness. As described in a 2016 Nature Neuroscience article where Humberman and his colleagues used gene therapy and focused light stimulation on mice with glaucoma, they also use a virtual reality device that causes visual stimulation to try to encourage the damaged neurons in the eye to regenerate. In a clinical trial involving humans, virtual reality eyewear provided patients with partial vision an opportunity to partake in an effort to slow the process of vision-loss: “To keep things interesting, the virtual reality experience involves more than white dots. When patients put on special headsets, they’re transported into an art gallery with empty frames on the walls. They can move their eyes or their head to explore the gallery, but the point of it all is the visual stimulation of those flashing white dots, which dance across the screen for periods of one to three minutes at different sizes and speeds.”
While using VR for treating various disorders has been around since the 1990s, the methods and the sustainability and depth of research is gaining more traction with the advancements of technology. A key element of this is the fact that images are now more realistic and have minimal lag time which has created a better experience for the patients.
Medical schools and hospitals are increasingly using VR to train future physicians. VR can help build students’ medical skills development by providing a sufficient way to learn complicated surgical procedures. This type of training can be used for a number of surgeries, but it’s most useful when learning complex procedures. Typically, students do not get real-world experiences of being a practicing doctor until their third year of medical school, during their clinical rotations. Even then, they still have limited amount of hands-on surgical room experience.
With VR, medical schools and hospitals can create simulated surgeries to supplement the need for hands-on training for students. These simulated surgeries provide a true-to-life experience that they would only receive when entering surgical residency and give an up-close view as if they were in the room. W. Brian Sweeney, M.D. published an article called “Teaching Surgery to Medical Students,” where he concludes that “simulation can increase the learner’s knowledge base, improve decision making, teach teamwork, develop psychomotor skills … and ensure some degree of competency in the learner.” Along with operation simulations, VR can be implemented as an interactive medical training simulator. For instance, the Royal College of Surgeons in Ireland (RCSI) has created the world’s first fully interactive virtual reality training simulator. Participants are put in the role of an emergency trauma department leader where they must make quick decisions and perform surgeries under the immense pressure of saving a life. In this specific case, they use a car accident victim whose life depends on the decisions of the doctors. This is just one example of how interactive simulators in VR can help train students without jeopardizing real patients.
Virtual reality is vastly changing the landscape of healthcare construction and the way renovation and expansion projects are being approached and delivered. The immersive experience offered by VR provides clarity to hospital staff, enabling them to pinpoint key elements that are most important to them and deliver the feedback in a faster and more effective manner to the architects and design team. Moving equipment in a hospital is costly and once machinery is in place often it will not get moved. For example, to move an MRI machine to a new wing of the hospital could cost upwards of $1 million dollars. Making sure the equipment is in the proper location beforehand is crucial. Currently some groups may rent out warehouses and create cardboard mockups of the new space, but this is often not as effective from a cost, quality and time perspective.
With costly medical equipment and treatment rooms, it is important that the construction of these rooms is done right. With VR, you can walk through the treatment rooms to make sure there is enough space for the equipment, medical staff and patients before the construction even starts.
For new hospital wings the benefits of this time and cost saving approach is also observed in repetitive spaces, such as patient rooms and exam rooms. If a facility has a large number of such rooms, as most hospitals do, even the smallest detail that is overlooked at time of installation can have significant repercussions, impact the budget, schedules and likely, the clients’ trust. With VR infused methods, making a seemingly slight change such as moving a trashcan to a more convenient spot in an effort to increase staff efficiently can be a significant game-changer.
Providing medical staff with an opportunity to virtually partake in the design process of the facility where they are expected to perform the most challenging and stressful work there is – saving people’s lives – is equally beneficial and rewarding.
With the vast benefits it can offer to the medical world, it’s safe to say that the use of VR in this industry is only at the surface scratch phase. As technology progresses and creativity abounds, more advances are sure to come about and spill over into patient treatments, medical staff training and construction of hospitals.
“Virtual reality and augmented reality have the potential to become the next big computing platform, and as we saw with the PC and smartphone, we expect new markets to be created and existing markets to be disrupted”
-Goldman Sachs Investment Research
Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) have become increasingly popular within the last few years. People use the terms AR, MR and VR often, but do you know what it actually means? VR, MR and AR differ in how digital content is combined with the physical world. AR and MR overlay holograms on top of the physical world, while VR is a fully immersive experience that replaces the world around you and transports you to a new location.
“I think AR is big and profound.” “I don’t think there is any sector or industry that will be untouched by AR.”
-Apple CEO Tim Cook – CNBC and Vogue
Augmented Reality is defined as “a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.” What does this actually mean? In simple terms, AR shows digital images on your glasses, phone or tablet that can only be seen on these devices, not in the real world. The real world is still seen when using AR, it is just enhanced with digital images. Users are not constricted to a fully enclosed headset such as Virtual Reality; thus, you can make a clear distinction between reality.
AR can be used in a number of applications including but not limited to gaming, interior decorating, architecture, fashion, tourism. One of the popular early uses of AR was the Pokémon Go app which allowed users to capture, train, and fight virtual characters in your real world location as if it was happening right in front of you.
Examples of AR would be Radical Galaxy’s furniture app that’s in development that allows consumers to furnish their homes and see what items look like in scale in their living room. What is great about using AR for interior design is that you can see what the furniture would look like in your home. This means that what you see on your phone is what it would look like in real life; from the look of it to how much space the piece of furniture would take up. Using AR to select furniture pieces is great for those who are more visual and to avoid potential furniture mishaps such as ordering a sofa too big for your living room.
Besides being used for personal uses, devices such as the Hololens is being used in a professional setting from architecture, construction, medical and oil and gas to reduce downtime and costs and saving on travel expenses sending specialized staff to specific locations. A Hololens is a pair of glasses that lets you see holograms of objects overlaid in the real world. You can click with your fingers, move things around the room with ease, and interact with everything from games to web browsers in a very natural format.
Recently, Baker Hughes replaced parts of a turbine at a petrochemical plant in Malaysia in five days and no travel expenses. An on-site technician was guided by engineers supervising the work remotely from a Baker Hughes site in the US. If the team had to go onsite the time would have taken longer which is costly given the downtime of the machinery, in addition to the estimated $50,000 of travel costs to get the team to Malaysia as was reported in Bloomberg.
“We are setting a goal: we want to get a billion people in virtual reality”
-Mark Zuckerberg, Facebook
Virtual Reality is defined as “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment (a headset)” In other words, Virtual Reality is when you are fully immersed in the virtual world and cannot see actual reality. As you turn your head or move your body, the graphics in the headset react to your movements, allowing you to feel as if you are inside another world.
Major players in the VR space are Oculus (Facebook), HTC, and Microsoft to name a few. Virtual Reality is being used for a number of real estate applications. Architects can use virtual reality to design the projects they are working on. Instead of building costly physical models, they can produce VR models which is more interactive, allows modifications to be made easily and a great tool to use for community meetings, the entitlement process and sales and marketing. Using this can potentially save clients millions of dollars on construction costs. It also allows a platform for everyone involved in the design process to see the same thing and give notes to each other. This avoids confusion and the necessity to have everyone meet all in the same place. Optionality can also be built into the VR model, therefore you can see what different materials for walls, floors, and furniture can look like in the space. Having the optionality allows customers to make designs quicker and gives all parties involved a better understanding of what the client wants.
“The phone is probably going to be the mainstream consumer platform [where] a lot of these AR features become mainstream, rather than a glasses form factor that people will wear on their face.”
-Mark Zuckerberg, Facebook
In VR environments, low latency requirements are of great importance as the human eye needs to perceive accurate and smooth movements for providing an enjoyable VR experience. Given latency issues on current mobile devices it can create a motion sickness feeling in some users. Tethered VR (Oculus, Vive, Windows Mixed Reality) eliminate some of these issues, but there is still further improvement needed.
Along with latency issues mobile VR is very data demanding. When the industry moves from 4G to 5G wireless technology it will be a major step forward as the new system efforts aim at supporting the upcoming growth in data rate requirements.
“Why shouldn’t people be able to teleport wherever they want?”
Palmer Luckey, Oculus Founder
AR and VR devices are being constructed and perfected by many well known companies such as Microsoft, Google, HTC, Apple to name a few. The possibilities are endless for the future in both the professional and gaming markets. Who knows, maybe in the future we will have contacts powered by kinetic energy that will have these capabilities.
This series profiles men and women in commercial real estate who have profoundly transformed our neighborhoods and reshaped our cities, businesses and lifestyles.
After a decade-long career in hedge fund management, Matthew Shaffer decided to turn the tables and launch a design firm centered around disruptive technology he would have bet on during his hedge fund days. Bellevue, Washington-based Radical Galaxy Studio is a commercial and residential digital architecture firm that uses technology, including virtual and augmented reality, to design properties. The firm creates architectural renderings and 360-degree videos that allow clients to take virtual tours through their properties.
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For the venture capitalists funding this new sector, proptech is a broad category, encompassing commercial and residential real estate, and tools that support data/investment as well as construction/operations — real estate technology comprises everything from software to sensors. If you consider the broader proptech sector as divided into four quadrants, then institutional investors in real estate are likely to be most interested in the quadrant that covers commercial real estate investment and data tools.
“The real estate industry is at the beginning of a major transformation, with significant advancements in technologies that are creating a better investment profile for institutional investors and operators,” says Matthew Shaffer, managing partner of Radical Galaxy Studio, a startup focused on augmented and virtual reality for the construction industry. “Some of the advancements allow the ability to build and monitor better, while other advancements create operational cost savings and the reduction of tail risk events.”
Read more at:
https://irei.com/publications/article/the-proptech-landscape/