ULI Spring Nashville Speaking Engagement

ULI Spring Nashville Speaking Engagement

Radical Galaxy was invited to speak at the Spring 2019 ULI Meeting in Nashville. The Spring Meeting is an exclusive event for ULI Full Members which are some of the most senior and influential leaders in real estate.

Radical Galaxy spoke about the various uses of virtual and augmented reality and how Radical Galaxy is helping to maximize their clients IRRs. The firm pushes the boundaries between reality and technology, allowing owners and clients alike to envision a radical new world.

Radical Galaxy demoed various projects at the event from high rise condos, large multi-use complexes to master planned communities. Within AR and VR clients have the ability to review numerous options and make decisions such as changing structural elements and choosing from a variety materials for the walls and floors. Everything that is seen in the virtual world is what the space will look like in the real world once the project is complete. VR also allows the process of finalizing plans to become straightforward for all parties involved including, architects, interior designers, engineers and the client. In turn, there is less of a need to coordinate schedules to meet in person to discuss projects. Each user can be anywhere in the world and see what is going on from a computer or headset.

“I’m extremely pleased to have been invited to speak with the ULI CDC council about the usage of augmented and virtual reality in real estate,” said Matthew Shaffer of Radical Galaxy.

The main conference’s extensive speaker line-up included: Andrew Beaird of Core Development, Dave Bagg of Green Street Advisors, Adam Ducker of RCLCO, Erwin Effler of Ryan Companies, Rich Monopolo of Boston Properties, Phil Payne of Ginko Residential, Michael Spies of Tishman Speyer and Rick Wood of Chestnut Real Estate.

If you want to learn more about the conference please go to https://uli.org/

PropTech firm Radical Galaxy wins VR/AR Award

PropTech firm Radical Galaxy wins VR/AR Award

Radical Galaxy Studio, a leading real estate technology firm with a focus on pushing the boundaries within real estate planning, pre-selling, design and leasing, was chosen as the first place winner for the 2018 TecHome Brilliance Award in Phoenix. The award recognizes the most innovative and cutting-edge companies that have played an integral role in advancing tech in the real estate industry.

Radical Galaxy was selected due to its ability to transform the design-build process for home building industry by eliminating painful, manual processes. Instead, home-builders and clients alike can walk through and even interact with the home even before it’s built, allowing better communications and decision making on everything from layouts to finishes.  Furthermore, Radical Galaxy’s virtual reality offerings can give users an interactive, game-like experience.  Beyond moving in, out, and around buildings, VR tools allow users to see how the light might change from day to night given the current window placements, review different floor plans and design options by swapping through options, and achieve the best living configurations by moving furniture around at the touch of a button.

Radical Galaxy was awarded on stage in front of industry professionals attending the TecHome Builders awards. The awards were open to any technology company servicing the home builder industry.

“We are honored to have been recognized as the best VR/AR firm within the real estate complex,” said Matthew Shaffer, Managing Partner and Co-founder at Radical Galaxy. “Radical Galaxy has a history of working with our clients to create solutions that address real challenges and improve their ROI.”

Augmented and Virtual Reality Differences

Augmented and Virtual Reality Differences

“Virtual reality and augmented reality have the potential to become the next big computing platform, and as we saw with the PC and smartphone, we expect new markets to be created and existing markets to be disrupted”
-Goldman Sachs Investment Research

Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) have become increasingly popular within the last few years. People use the terms AR, MR and VR often, but do you know what it actually means? VR, MR and AR differ in how digital content is combined with the physical world. AR and MR overlay holograms on top of the physical world, while VR is a fully immersive experience that replaces the world around you and transports you to a new location.

What is Augmented and Mixed Reality?

“I think AR is big and profound.” “I don’t think there is any sector or industry that will be untouched by AR.”
-Apple CEO Tim Cook – CNBC and Vogue

Augmented Reality is defined as “a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.” What does this actually mean? In simple terms, AR shows digital images on your glasses, phone or tablet that can only be seen on these devices, not in the real world. The real world is still seen when using AR, it is just enhanced with digital images. Users are not constricted to a fully enclosed headset such as Virtual Reality; thus, you can make a clear distinction between reality.

AR can be used in a number of applications including but not limited to gaming, interior decorating, architecture, fashion, tourism. One of the popular early uses of AR was the Pokémon Go app which allowed users to capture, train, and fight virtual characters in your real world location as if it was happening right in front of you.

Examples of AR would be Radical Galaxy’s furniture app that’s in development that allows consumers to furnish their homes and see what items look like in scale in their living room. What is great about using AR for interior design is that you can see what the furniture would look like in your home. This means that what you see on your phone is what it would look like in real life; from the look of it to how much space the piece of furniture would take up. Using AR to select furniture pieces is great for those who are more visual and to avoid potential furniture mishaps such as ordering a sofa too big for your living room.  

Besides being used for personal uses, devices such as the Hololens is being used in a professional setting from architecture, construction, medical and oil and gas to reduce downtime and costs and saving on travel expenses sending specialized staff to specific locations. A Hololens is a pair of glasses that lets you see holograms of objects overlaid in the real world. You can click with your fingers, move things around the room with ease, and interact with everything from games to web browsers in a very natural format.  

Recently, Baker Hughes replaced parts of a turbine at a petrochemical plant in Malaysia in five days and no travel expenses. An on-site technician was guided by engineers supervising the work remotely from a Baker Hughes site in the US. If the team had to go onsite the time would have taken longer which is costly given the downtime of the machinery, in addition to the estimated $50,000 of travel costs to get the team to Malaysia as was reported in Bloomberg.

What is Virtual Reality?

“We are setting a goal: we want to get a billion people in virtual reality”
-Mark Zuckerberg, Facebook

Virtual Reality is defined as “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment (a headset)” In other words, Virtual Reality is when you are fully immersed in the virtual world and cannot see actual reality. As you turn your head or move your body, the graphics in the headset react to your movements, allowing you to feel as if you are inside another world.

Major players in the VR space are Oculus (Facebook), HTC, and Microsoft to name a few. Virtual Reality is being used for a number of real estate applications. Architects can use virtual reality to design the projects they are working on. Instead of building costly physical models, they can produce VR models which is more interactive, allows modifications to be made easily and a great tool to use for community meetings, the entitlement process and sales and marketing. Using this can potentially save clients millions of dollars on construction costs. It also allows a platform for everyone involved in the design process to see the same thing and give notes to each other. This avoids confusion and the necessity to have everyone meet all in the same place. Optionality can also be built into the VR model, therefore you can see what different materials for walls, floors, and furniture can look like in the space. Having the optionality allows customers to make designs quicker and gives all parties involved a better understanding of what the client wants.

Challenges with AR and VR

“The phone is probably going to be the mainstream consumer platform [where] a lot of these AR features become mainstream, rather than a glasses form factor that people will wear on their face.”
-Mark Zuckerberg, Facebook

In VR environments, low latency requirements are of great importance as the human eye needs to perceive accurate and smooth movements for providing an enjoyable VR experience. Given latency issues on current mobile devices it can create a motion sickness feeling in some users.  Tethered VR (Oculus, Vive, Windows Mixed Reality) eliminate some of these issues, but there is still further improvement needed.

Along with latency issues mobile VR is very data demanding.  When the industry moves from 4G to 5G wireless technology it will be a major step forward as the new system efforts aim at supporting the upcoming growth in data rate requirements.  

Future of AR and VR Technology

“Why shouldn’t people be able to teleport wherever they want?”
Palmer Luckey, Oculus Founder

AR and VR devices are being constructed and perfected by many well known companies such as Microsoft, Google, HTC, Apple to name a few. The possibilities are endless for the future in both the professional and gaming markets. Who knows, maybe in the future we will have contacts powered by kinetic energy that will have these capabilities.

Bisnow: By 2050, Buildings Of The Future Could Defend Human Life During Extreme Conditions

Bisnow: By 2050, Buildings Of The Future Could Defend Human Life During Extreme Conditions

“The building industry will change significantly over the next few decades as advances in technologies create the ability to better monitor and build resilient buildings and infrastructure,” Radical Galaxy Studio founder Matthew Shaffer said.

One study in particular conducted by the Infuture Hatalska Foresight Institute in Poland predicts that by 2050, eco-friendly and self-sufficient buildings that can sustain human life in any future scenario will emerge as a potentially viable solution.

“The future is the unknown and it always will be. What we can know are the scenarios of the future,” Infuture Hatalska Foresight Institute CEO and Head of Foresight Natalia Hatalska said. “We have to remember that the future is never singular — there are different versions of it.”

Buildings of the future are expected to be fluid and able to transform themselves by using sensors and artificial intelligence to detect changing conditions outside of the structure, including significant weather events, terrorist attacks and asteroid events. Structures will also be able to create energy from within to provide residents with a safe and comfortable interior if the need comes.

While this concept may seem far-fetched, there are already technological advances in place that could eventually facilitate such architecture.

“By using technologies such as advanced Building Information Modeling techniques and IoT technologies, real estate developers, engineers, architects and city planners can simulate how different structures perform under extreme scenarios during the planning and development phase, along with using sensors to monitor current infrastructures’ structural integrity,” Shaffer said.

Read more at: https://www.bisnow.com/national/news/office/by-2050-buildings-could-have-a-mind-of-their-own-82715

High-Profile: This Virtual Technology Is Making Designers’ Dreams Materialize Before Their Eyes!

High-Profile: This Virtual Technology Is Making Designers’ Dreams Materialize Before Their Eyes!

Imagine being able to walk through your project before construction begins, without having to build model rooms or show suites. Radical Galaxy Studio is making that all possible with their team of designers, architects, and developers who are creating fully immersive virtual reality and augmented reality experiences.

Real estate developers historically used tools like renderings and model rooms for internal decision making purposes and for pre-construction sales and leasing. Virtual reality and augmented reality take renderings to the next level.  While the industry is still in its early ages of adoption, the technology saves clients time and money, and is being adopted by many of the largest developers, construction companies, property managers and architects around the country.

“Virtual reality is not just a marketing tool, it has varied applications that help improve and speed up the development process,” said Matthew Shaffer, founder of Radical Galaxy Studio.  “Every week saved during the development process becomes a great cost savings especially for projects with external financing.”

Virtual reality is being used throughout the development cycle.  During the design phase, developers and architects can use it to get a sense of scale and make modifications to early stage plans, or to review different options instantaneously such as changing ceiling heights or room dimensions. Further along the process, developers have the ability to use virtual and augmented reality for community relations, city council meetings and shadow studies.  Lastly, virtual reality is also being used for marketing purposes to either lease-up or sell a property.

“While experienced professionals can visualize unfinished projects and picture all the possibilities: new hardwood floors, contemporary furniture and the roof top deck with stunning views of Boston, the average tenant often lacks such imaginative powers,” said Shaffer. “Virtual reality allows the potential tenants to see how the building will look when completed, along with giving them the ability to switch between different design schemes until they see one of their own liking.”

Potential buyers can also be given the power to change the flooring options, back splashes, countertops, and other elements to customize the space to their own liking, thus leading to more presale opportunities.  Within the virtual reality world, users can also walk freely into and out of buildings or up and down the stairs, take elevators, peek into closets, and even toggle on light switches and faucets, giving them a better sense of the space layout and allowing them to make better informed buying decisions.

The qualities of virtual reality run the spectrum from mobile VR which can be used with Google Cardboard to high end VR built-outs that use more advanced hardware like the Windows Mixed Reality platform and Oculus.  The more advanced VR is very technical and complex to create, but the results are spectacular and showcase projects in a way that couldn’t otherwise be done.

Virtual reality will continue to transform the real estate business and will soon become common practice, whether it’s real estate brokers or property management companies in New England using 360 video tours integrated in virtual reality portals or developers, interior designers, architects, engineers and construction companies using more advanced solutions as a tool throughout their process.  Along with the increased usage of the technology, hardware is also advancing quickly.  Many of the major tech corporations along with venture-backed companies are investing heavily into the space looking to make the next break-through.

 

Check out the High-Profile article here: https://www.high-profile.com/virtual-technology-making-designers-dreams-materialize-eyes/