BisNow: Beyond The Bio: 16 Questions with Matthew Shaffer

BisNow: Beyond The Bio: 16 Questions with Matthew Shaffer

This series profiles men and women in commercial real estate who have profoundly transformed our neighborhoods and reshaped our cities, businesses and lifestyles.

After a decade-long career in hedge fund management, Matthew Shaffer decided to turn the tables and launch a design firm centered around disruptive technology he would have bet on during his hedge fund days.  Bellevue, Washington-based Radical Galaxy Studio is a commercial and residential digital architecture firm that uses technology, including virtual and augmented reality, to design properties. The firm creates architectural renderings and 360-degree videos that allow clients to take virtual tours through their properties.

Read More At:

https://www.bisnow.com/national/news/commercial-real-estate/beyond-the-bio-16-questions-with-radical-galaxy-founder-managing-partner-matthew-shaffer-90236

IREI: The Proptech Landscape

IREI: The Proptech Landscape

For the venture capitalists funding this new sector, proptech is a broad category, encompassing commercial and residential real estate, and tools that support data/investment as well as construction/operations — real estate technology comprises everything from software to sensors. If you consider the broader proptech sector as divided into four quadrants, then institutional investors in real estate are likely to be most interested in the quadrant that covers commercial real estate investment and data tools.

“The real estate industry is at the beginning of a major transformation, with significant advancements in technologies that are creating a better investment profile for institutional investors and operators,” says Matthew Shaffer, managing partner of Radical Galaxy Studio, a startup focused on augmented and virtual reality for the construction industry. “Some of the advancements allow the ability to build and monitor better, while other advancements create operational cost savings and the reduction of tail risk events.”

Read more at:

https://irei.com/publications/article/the-proptech-landscape/

Are Custom Homes Prime for Virtual Reality?

Are Custom Homes Prime for Virtual Reality?

In today’s technology-driven era, we consume, look forward to and find inspiration in the latest tech advances that make our lives easier. Though the human touch is an unbeatable force when it comes to design, there is no doubt that technology is essential in propelling our society towards spectacular advances, new discoveries and achieving goals.

In spite of the great efforts custom home builders invest in showing home owners the desired design of their future home, builders sometimes face issues when it comes to communicating their vision to the client. This miscommunication can result in a client writing checks with only a slight sense of what their newly designed home will look like.

What if this type of mutual discomfort could be avoided?

Custom Builders’ Comfort Zone

While technology advances have slid into virtually every industry and improve the way the professionals in those industry perform their tasks, a vast number of professionals within the home building industry are lagging to follow suit. Instead of taking advantage of society’s newest technology, they are using outdated and inefficient methods when showcasing their solutions to clients. For instance, home building professionals will merely bring a client to a showroom to show them interior finish option samples, leaving it up to their imaginations of what this may look like in their custom home.

Relying on clients’ imaginations and their ability to visualize what their interior design finishes will look like can be tricky.  Some builders provide clients with renderings built on tools such as SketchUp, Rhino or 3DS Max, showing them a fixed view of a room which is step forward, but still not ideal in offering a sense of the scale and a true “getting them there” sort of experience. These methods may have been viable in the past. However, today far more superior options propelled by technological advances in virtual and augmented reality are within reach, making those options seem passé and ineffective.

What is Virtual Reality?

Virtual Reality is an immersive experience that can seamlessly transport homeowners into their future living space, allowing them to walk around and see all the finishes exact to scale.

This experience creates a palpable emotional connection between the home buyer and their new home, before they even break ground. It takes the imagination factor out of the equation, as one can actually see, experience and even feel what is like to be their dream home. This process allows clients to make educated choices when it comes to design options.

What if Homeowners, Architects and Builders Could Walk Through a New House Before it’s Even Built?

Some custom home builders have grasped the immense value of virtual reality and the way it can facilitate the process of building and delivering their clients’ new dream home. The sheer prospect of a homeowner, an architect and builder walking into a future home and making design decisions in real time – before the first brick has actually been laid out – makes for an unbeatable experience, a cost and time saving solution and an overall winning option for all parties involved.

VR gives clients the ability to walk into their future home and make design decisions by changing finishes.  Whether it’s the Marble countertop, paint, wood flooring options or even specific Crate and Barrel chairs, West Elm rugs or Pottery Barn tables.

The cost- and time-saving benefits of VR technologies is best exemplified in one of Radical Galaxy Studio’s earliest works: it began with a client who discovered us just before commencing construction on a custom home in Seattle area. Intrigued by our VR capabilities, the client asked for a virtual reality model of the architect’s 2D plans. Once we created the model, the client quickly realized that the scale of the home’s rooms did not match the vision for the project. Luckily, this issue was discovered pre-construction, allowing our client to ask the architect for modifications without sacrificing too much time or money. In addition, the client was able to use our model to see and compare a variety of custom-modeled interior design finishes, allowing them to fully experience the options before making informed, final decisions.

Virtual Reality Reducing Change Orders

Another essential benefit of introducing VR into the building process is the fact that the amount of change orders will be significantly reduced. Dealing with a vast number of change orders by clients puts a great amount of stress on the builder as such changes are often attached to serving the client with the uncomfortable news of having to increase their budget. In fact, this part of the process puts considerable strain on both parties, as it involves both time and cost increases. By using VR, the homeowner can review everything pertaining to their future house down to the interior design and finish selections, in unison and in scale.

The builders themselves, including architects, contractors and subcontractors can easily evaluate each other’s work, contribute to the project as a whole and identify problems before construction, regardless of their location. This brings immense value to everyone involved, as they will be able to mark potential issues by embedding notes in the virtual settings, as they would on paper: for example, “Please check the height of half wall,” or “Can we move the fireplace 3 feet to the left?”

The benefits of VR for custom home builders essentially boil down to providing their target audience – the homeowners – with an opportunity to truly simplify the process, while reducing the two most essential resources: time and money.

Apple Rumored to launch AR and VR products by 2020

Apple Rumored to launch AR and VR products by 2020

Apple is rumored to be launching new Augmented Reality (AR) and Virtual Reality (VR) products by year 2020. They have been researching this technology for over 10 years, but with the increase in popularity and demand of this technology, insiders report that they have hired hundreds of new employees to a research unit dedicated to finding ways AR and VR can be implemented in future products. To those who do not know the difference between Augmented and Virtual Reality,  Augmented Reality (AR) is when you have a modified view of the real world while VR is when you are fully immersed into the virtual world. In other words, with VR you cannot see anything in the real world while in AR you can still see the real world around you.

The rumors and hype surrounding Apple creating new products with AR and VR capabilities does have merit since Apple has acquired multiple VR and AR companies since 2015. Some of these companies include Metaio, VRvana, Primesense, Faceshift, and FlyBy Media to name a few. Metaio was a AR startup that created an AR app that allows you to create AR scenarios in just a few minutes. Last year Apple acquired VRvana that created a mixed reality headset called Totem but it was never released to the public. Primesense is a 3D body-sensing firm. This acquisition sparked many conversations that motion sensing capabilities for Apple TV but it was never implemented. Faceshift uses 3D sensors to capture facial expressions and transformation your face into an animation character. Lastly, FlyBy Media created an AR app that allows messages to be seen on real world objects.

AR has surpassed Apple’s self-driving car initiative, as Apple’s biggest priority behind the iPhone per market speculation. Further evidence of this is a statement Tim Cook, CEO of Apple, made about AR/ VR saying “it’s something we’re doing a lot of things on behind that curtain that we talked about.” “I view AR like I view the silicon here in my iPhone, it’s not a product per se, it’s a core technology. But there are things to discover before that technology is good enough for the mainstream.” Several sources also claim that Apple is working on a headset capable of running both AR and VR applications. The rumors are that Apple’s headset would connect to a dedicated box, resembling a PC tower containing short- range wireless connection. Apple’s technology will be similar to the recent windows mixed reality headsets that have the sensors built into the headset.  

There is also talk about Apple creating AR smart glasses. The smart glasses would be different than the full blown headset needed for VR capabilities because you wouldn’t need to have the glasses fully enclose your eyes. Apple has refused to comment on any of these speculations of current projects, however, Tim Cook has said “I can tell you the technology itself doesn’t exist to do that in a quality way. The display technology required, as well as putting enough stuff around your face — there’s huge challenges with that.” “We don’t give a rat’s about being first, we want to be the best, and give people a great experience.” Apple’s main priority is to bring the best product to the market, even if it means taking longer than their competitors such as Microsoft, HTC, Facebook, Google and Sony. Apple already has given glimpses into their VR and AR research and products with releasing certain devices that support VR such as Metal 2 macOS High Sierra and in iOS 11. For AR, Apple launched ARKit API which allows app developers to create AR- based apps with minimal effort. ARKIT combines motion tracking, camera scene capture, top of the level screen processing, and display ease to create AR apps conveniently.

Whether Apple will choose to release their highly anticipated VR and AR products by 2020, who knows, but we are all waiting anxiously for them to do so!  

Radical Galaxy Invited to Speak at AEC Conference

Radical Galaxy Invited to Speak at AEC Conference

Radical Galaxy Studio, a technology company specializing in high-end virtual and augmented reality experiences, spoke at the Architecture, Engineering and Construction (AEC) event April 19th-20th in Washington DC.

At the conference, Radical Galaxy spoke about the various uses of virtual reality (VR) and augmented reality (AR) to help save time and money for AEC firms and their clients. Radical Galaxy demonstrated this concept by presenting projects that are in the design phase as well as different phases from early construction to final sales and marketing. Clients have the ability to review numerous options and make decisions such as changing structural elements and choosing from a variety materials for the walls and floors. Everything the client sees in the VR world is exactly what the space will look like in the actual world, making the decision process easier and less time consuming for all involved. VR also allows the process of finalizing plans to become straightforward for all parties involved including, architects, interior designers, engineers and the client.  In turn, there is less of a need to coordinate schedules to meet in person to discuss projects. Each user can be anywhere in the world and see what is going on from a computer or headset.

“I’m extremely pleased to have been invited to speak about the use of virtual reality and other advanced technologies in real estate,” said Bradley Snyder of Radical Galaxy. “This was a valuable event where we were able to discuss and demonstrate the latest in VR and AR technology with other leaders in the AEC industry.”

Matt Shaffer, co-founder of Radical Galaxy, added “It was great to showcase what our company uniquely has to offer.” “With the recent increase in use of VR and AR in the AEC industry, I’m very appreciative we were selected as the company to help shed light on why and lead the discussion of what may be next.”

AECIT is comprised of technology decision makers from some of the leading architecture, engineering, and construction firms throughout North America. This year’s event was put together by Bruce Barclay of Silman and Andrew Corn of McKissack & McKissack. Member firms included groups such as Gensler, LPA, SOM, Stantec, Perkins +Will, Adrian Smith + Gordon Gill and Ware Malcomb.

The conference’s extensive speaker line-up included: Brian White of Veritas Technologies, David Gilmore of Design Intelligence, Kyu Choi of Microsoft Teams, and Jacob Slevin and Westin Conahan of Designer Pages. Veritas offers a multi-cloud data management system as a solution to keep all of your data in one place. Microsoft Teams is a platform that incorporates meetings, workplace chat, notes, and any attachments together. Design Intelligence works to create success for their clients in the architecture, engineering, construction and design world through networking and leadership events. Lastly, Designer Pages offers a way for designers to manage their product information. Each speaker presented what new and exciting technologies their companies offer that can be implemented across the AEC industry.

If you want to learn more about the conference please go to http://www.aecitleaders.org/