Are Custom Homes Prime for Virtual Reality?

Are Custom Homes Prime for Virtual Reality?

In today’s technology-driven era, we consume, look forward to and find inspiration in the latest tech advances that make our lives easier. Though the human touch is an unbeatable force when it comes to design, there is no doubt that technology is essential in propelling our society towards spectacular advances, new discoveries and achieving goals.

In spite of the great efforts custom home builders invest in showing home owners the desired design of their future home, builders sometimes face issues when it comes to communicating their vision to the client. This miscommunication can result in a client writing checks with only a slight sense of what their newly designed home will look like.

What if this type of mutual discomfort could be avoided?

Custom Builders’ Comfort Zone

While technology advances have slid into virtually every industry and improve the way the professionals in those industry perform their tasks, a vast number of professionals within the home building industry are lagging to follow suit. Instead of taking advantage of society’s newest technology, they are using outdated and inefficient methods when showcasing their solutions to clients. For instance, home building professionals will merely bring a client to a showroom to show them interior finish option samples, leaving it up to their imaginations of what this may look like in their custom home.

Relying on clients’ imaginations and their ability to visualize what their interior design finishes will look like can be tricky.  Some builders provide clients with renderings built on tools such as SketchUp, Rhino or 3DS Max, showing them a fixed view of a room which is step forward, but still not ideal in offering a sense of the scale and a true “getting them there” sort of experience. These methods may have been viable in the past. However, today far more superior options propelled by technological advances in virtual and augmented reality are within reach, making those options seem passé and ineffective.

What is Virtual Reality?

Virtual Reality is an immersive experience that can seamlessly transport homeowners into their future living space, allowing them to walk around and see all the finishes exact to scale.

This experience creates a palpable emotional connection between the home buyer and their new home, before they even break ground. It takes the imagination factor out of the equation, as one can actually see, experience and even feel what is like to be their dream home. This process allows clients to make educated choices when it comes to design options.

What if Homeowners, Architects and Builders Could Walk Through a New House Before it’s Even Built?

Some custom home builders have grasped the immense value of virtual reality and the way it can facilitate the process of building and delivering their clients’ new dream home. The sheer prospect of a homeowner, an architect and builder walking into a future home and making design decisions in real time – before the first brick has actually been laid out – makes for an unbeatable experience, a cost and time saving solution and an overall winning option for all parties involved.

VR gives clients the ability to walk into their future home and make design decisions by changing finishes.  Whether it’s the Marble countertop, paint, wood flooring options or even specific Crate and Barrel chairs, West Elm rugs or Pottery Barn tables.

The cost- and time-saving benefits of VR technologies is best exemplified in one of Radical Galaxy Studio’s earliest works: it began with a client who discovered us just before commencing construction on a custom home in Seattle area. Intrigued by our VR capabilities, the client asked for a virtual reality model of the architect’s 2D plans. Once we created the model, the client quickly realized that the scale of the home’s rooms did not match the vision for the project. Luckily, this issue was discovered pre-construction, allowing our client to ask the architect for modifications without sacrificing too much time or money. In addition, the client was able to use our model to see and compare a variety of custom-modeled interior design finishes, allowing them to fully experience the options before making informed, final decisions.

Virtual Reality Reducing Change Orders

Another essential benefit of introducing VR into the building process is the fact that the amount of change orders will be significantly reduced. Dealing with a vast number of change orders by clients puts a great amount of stress on the builder as such changes are often attached to serving the client with the uncomfortable news of having to increase their budget. In fact, this part of the process puts considerable strain on both parties, as it involves both time and cost increases. By using VR, the homeowner can review everything pertaining to their future house down to the interior design and finish selections, in unison and in scale.

The builders themselves, including architects, contractors and subcontractors can easily evaluate each other’s work, contribute to the project as a whole and identify problems before construction, regardless of their location. This brings immense value to everyone involved, as they will be able to mark potential issues by embedding notes in the virtual settings, as they would on paper: for example, “Please check the height of half wall,” or “Can we move the fireplace 3 feet to the left?”

The benefits of VR for custom home builders essentially boil down to providing their target audience – the homeowners – with an opportunity to truly simplify the process, while reducing the two most essential resources: time and money.

Apple Rumored to launch AR and VR products by 2020

Apple Rumored to launch AR and VR products by 2020

Apple is rumored to be launching new Augmented Reality (AR) and Virtual Reality (VR) products by year 2020. They have been researching this technology for over 10 years, but with the increase in popularity and demand of this technology, insiders report that they have hired hundreds of new employees to a research unit dedicated to finding ways AR and VR can be implemented in future products. To those who do not know the difference between Augmented and Virtual Reality,  Augmented Reality (AR) is when you have a modified view of the real world while VR is when you are fully immersed into the virtual world. In other words, with VR you cannot see anything in the real world while in AR you can still see the real world around you.

The rumors and hype surrounding Apple creating new products with AR and VR capabilities does have merit since Apple has acquired multiple VR and AR companies since 2015. Some of these companies include Metaio, VRvana, Primesense, Faceshift, and FlyBy Media to name a few. Metaio was a AR startup that created an AR app that allows you to create AR scenarios in just a few minutes. Last year Apple acquired VRvana that created a mixed reality headset called Totem but it was never released to the public. Primesense is a 3D body-sensing firm. This acquisition sparked many conversations that motion sensing capabilities for Apple TV but it was never implemented. Faceshift uses 3D sensors to capture facial expressions and transformation your face into an animation character. Lastly, FlyBy Media created an AR app that allows messages to be seen on real world objects.

AR has surpassed Apple’s self-driving car initiative, as Apple’s biggest priority behind the iPhone per market speculation. Further evidence of this is a statement Tim Cook, CEO of Apple, made about AR/ VR saying “it’s something we’re doing a lot of things on behind that curtain that we talked about.” “I view AR like I view the silicon here in my iPhone, it’s not a product per se, it’s a core technology. But there are things to discover before that technology is good enough for the mainstream.” Several sources also claim that Apple is working on a headset capable of running both AR and VR applications. The rumors are that Apple’s headset would connect to a dedicated box, resembling a PC tower containing short- range wireless connection. Apple’s technology will be similar to the recent windows mixed reality headsets that have the sensors built into the headset.  

There is also talk about Apple creating AR smart glasses. The smart glasses would be different than the full blown headset needed for VR capabilities because you wouldn’t need to have the glasses fully enclose your eyes. Apple has refused to comment on any of these speculations of current projects, however, Tim Cook has said “I can tell you the technology itself doesn’t exist to do that in a quality way. The display technology required, as well as putting enough stuff around your face — there’s huge challenges with that.” “We don’t give a rat’s about being first, we want to be the best, and give people a great experience.” Apple’s main priority is to bring the best product to the market, even if it means taking longer than their competitors such as Microsoft, HTC, Facebook, Google and Sony. Apple already has given glimpses into their VR and AR research and products with releasing certain devices that support VR such as Metal 2 macOS High Sierra and in iOS 11. For AR, Apple launched ARKit API which allows app developers to create AR- based apps with minimal effort. ARKIT combines motion tracking, camera scene capture, top of the level screen processing, and display ease to create AR apps conveniently.

Whether Apple will choose to release their highly anticipated VR and AR products by 2020, who knows, but we are all waiting anxiously for them to do so!  

Radical Galaxy Invited to Speak at AEC Conference

Radical Galaxy Invited to Speak at AEC Conference

Radical Galaxy Studio, a technology company specializing in high-end virtual and augmented reality experiences, spoke at the Architecture, Engineering and Construction (AEC) event April 19th-20th in Washington DC.

At the conference, Radical Galaxy spoke about the various uses of virtual reality (VR) and augmented reality (AR) to help save time and money for AEC firms and their clients. Radical Galaxy demonstrated this concept by presenting projects that are in the design phase as well as different phases from early construction to final sales and marketing. Clients have the ability to review numerous options and make decisions such as changing structural elements and choosing from a variety materials for the walls and floors. Everything the client sees in the VR world is exactly what the space will look like in the actual world, making the decision process easier and less time consuming for all involved. VR also allows the process of finalizing plans to become straightforward for all parties involved including, architects, interior designers, engineers and the client.  In turn, there is less of a need to coordinate schedules to meet in person to discuss projects. Each user can be anywhere in the world and see what is going on from a computer or headset.

“I’m extremely pleased to have been invited to speak about the use of virtual reality and other advanced technologies in real estate,” said Bradley Snyder of Radical Galaxy. “This was a valuable event where we were able to discuss and demonstrate the latest in VR and AR technology with other leaders in the AEC industry.”

Matt Shaffer, co-founder of Radical Galaxy, added “It was great to showcase what our company uniquely has to offer.” “With the recent increase in use of VR and AR in the AEC industry, I’m very appreciative we were selected as the company to help shed light on why and lead the discussion of what may be next.”

AECIT is comprised of technology decision makers from some of the leading architecture, engineering, and construction firms throughout North America. This year’s event was put together by Bruce Barclay of Silman and Andrew Corn of McKissack & McKissack. Member firms included groups such as Gensler, LPA, SOM, Stantec, Perkins +Will, Adrian Smith + Gordon Gill and Ware Malcomb.

The conference’s extensive speaker line-up included: Brian White of Veritas Technologies, David Gilmore of Design Intelligence, Kyu Choi of Microsoft Teams, and Jacob Slevin and Westin Conahan of Designer Pages. Veritas offers a multi-cloud data management system as a solution to keep all of your data in one place. Microsoft Teams is a platform that incorporates meetings, workplace chat, notes, and any attachments together. Design Intelligence works to create success for their clients in the architecture, engineering, construction and design world through networking and leadership events. Lastly, Designer Pages offers a way for designers to manage their product information. Each speaker presented what new and exciting technologies their companies offer that can be implemented across the AEC industry.

If you want to learn more about the conference please go to http://www.aecitleaders.org/

 

 

For Retail, Augmented and Virtual Reality are the Future

For Retail, Augmented and Virtual Reality are the Future

Where is the mall headed?

Mall owners are redeveloping and reimaging their properties to be relevant in today’s changing retail market.   Many properties are going through major redevelopments trying to create an experience, not just a place to shop.  Whether it’s offering more dining and entertainment options or having interactive features such as showcasing the latest augmented reality tech, the malls are keen to create opportunities for the consumers to engage more actively with physical retail.

The jury’s still out on the actual death of the mall. There is talk revolving around whether the “death of stores” and the general lean towards online life – and with that, online shopping – is something that will continue to transform the retail industry entirely and indefinitely.

Changing Retail Landscape   

There is something to be said about the convenience that point-and-click shopping brings to a consumer. Couple that with an augmented or virtual reality infused experience that not only enables you to shop from anywhere, but puts you in the place you wish to be, pick the product you need and have it reach you, all via a series of clicks, and the virtual experience really gives an actual physical trip to a mall a run for its money.

Millennials, the ever-hungry, ever-spending cohort that is always on the lookout for the next purchase that will wow their followers, are mobile-focused high spenders set to make up 2.6 billion of the global population by 2020, with access to $44 billion in buying power. And millennials are not shying away from spending this money, according to research – in fact, they spend more than half of what’s available to them each month.

Millennials are dictating a new path forward for the retail industry and if key players refuse to adapt, they may find themselves in some seriously hot water. To stay relevant and give this expanding audience an unique opportunity to spend their disposable income, retailers need to heighten their game by providing customers with relevant technology which is intuitive, engaging and exciting.

“This presents a significant challenge for retailers and brands to create a personalized, interactive experience with the latest digital advances or risk falling behind. This kind of innovation is not linear or a one-time project — it is a new way of thinking, operating and behaving,” said IBM General Manager of Global Consumer Industries Steve Laughlin.

Enter Virtual and Augmented Reality

Virtual Reality has found a way to engage the customer both from the comfort of their own home and by providing them with a unique shopping experience in a physical mall.  Users can enter a virtual store, Ralph Lauren for example, and walk through the store, try on virtual clothes, interact with staff or even invite friends to shop with them in the virtual reality world.  On the other hand, mall owners can heighten the appeal of their space by creating tech demos and virtual reality simulations.  Especially while VR and AR headsets are still more of a novelty, physical stores can attract attention and increase visitations through the promotion of new experiences.

With its undeniable appeal and the promise of attracting millennials, retailers are buying into the idea of using virtual and augmented reality technology to improve their business operations in various ways. It’s not just a sales tool, but also an effective research tool which helps physical stores with merchandising, product placement and developing planograms.  The use of planograms in the retail stores helps create a better store layout and product positioning.

A brand that is courageously spearheading this trend of using virtual reality technology in the retail environment is Rebecca Minkoff. The designer partnered with Ripple in late 2016 to virtually live-stream a fashion show of her latest collection. The 360 VR experience allowed users to manipulate imagery at their whim and wander anywhere along the street where the fashion show was held. This fully immersive experience was only a toe dip for the company’s intentions to integrate VR into the way they reach customers.

Walmart launched several augmented reality apps, in the United States and Canada, coupling the technology tools with in-store marketing activities for blockbuster features such as The Avengers, the Amazing Spiderman and, most recently, the new Teenage Mutant Ninja Turtles TV series. Using a free app, available for Android, iPhone and iPad, shoppers were given an opportunity to interact with signage placed throughout the store and embark on a virtual adventure during which they could obtain series-related merchandise.

Along with Walmart, companies such as Wayfair, Amazon, Overstock, Ikea and Sotheby’s have all dabbled in creating augmented reality apps to improve the experience of their customers.  At Radical Galaxy, we have been involved in the creation of virtual and augmented reality apps that are pushing the boundaries of what can be done within the space.  Our current R&D projects are being designed to make the shopping experience more modernized, intuitive and profitable for both malls and retailers.

Lochwood Lozier Selects Radical Galaxy Studio as Its Preferred Virtual Reality Provider

Lochwood Lozier Selects Radical Galaxy Studio as Its Preferred Virtual Reality Provider

Today, Radical Galaxy Studio, a real estate technology firm with offices in the greater Seattle area and New York City, announced that Lochwood Lozier, a high-end custom home builder based in Redmond, Washington, has named Radical Galaxy Studio as its preferred Virtual Reality (VR) provider.

VR can be used to get a sense of scale and make modifications to early stage plans, or to review different interior design options instantaneously such as changing ceiling heights or room dimensions, flooring options, back splashes, countertops and other elements to customize the space.  Within the virtual reality world, users can also walk freely into and out of the home or up and down the stairs, peek into closets and even toggle on and off light switches and faucets, giving them a better sense of the space’s layout and allowing them to make more informed buying decisions.

“We’re going through the largest technology transformation within the real estate industry that I have seen during my career, and the advancements that Radical Galaxy Studio is making today are enabling us to reimagine the home building process for us and our clients,” said Todd Lozier, CEO at Lochwood Lozier. “We’re improving our process to take full advantage of the latest technologies, which will enable us to adapt and provide our clients with a more personalized and time efficient experience building their custom homes. Our relationship with Radical Galaxy and the services they provide are essential to creating the best experience for our clients.”

One of Lochwood’s early clients used the VR software to walk into a VR model of their dining room and immediately opined the room was too small, even though they had been happy with the size when looking at the 2D plans. Without Radical Galaxy’s tools, the client would not have been able to identify this problem until the framing for the house was complete, at which point the issue would have been expensive to fix, requiring an engineer to make complex structural changes. But because the problem was identified before the building stage, Lochwood was able to quickly modify the design before breaking ground.

“We are excited that Lochwood Lozier selected us as their preferred Virtual Reality provider,” said Matthew Shaffer, Managing Partner at Radical Galaxy Studio. “Lochwood Lozier was one of, if not the first, custom home builders to harness this technology as part of their service to provide their clients with the best experience during the home building process.”

About Radical Galaxy:

Radical Galaxy Studio, LLC (https://radicalgalaxy.com/) is a creative studio specializing in visual solutions for the un-built architectural environment focusing on virtual reality (VR), augmented reality (AR) and mixed reality (MR). The Radical Galaxy team consists of designers, architects and developers who have teamed together to push boundaries and use cutting edge tools to create inspirational work. In addition to VR/AR/MR, Radical Galaxy offers architectural renderings, 360 videos and panoramas, animations and real-time PC walkthroughs.

About Lochwood Lozier:

Lochwood-Lozier Custom Homes specializes in designing and constructing quality homes with enduring design and superior workmanship, utilizing innovative products and techniques to meet total customer satisfaction.  While our primary business is constructing custom homes in the greater Seattle area, we also have an established remodel division and a landscaping company. We have painters, framers, landscapers, laborers and equipment in-house to better control the costs, quality and scheduling.  We’re not just offering custom homes, but also a tight-knit relationship as we intend our homes to become part of your family legacy.

Bellevue Reporter: Bellevue virtual reality business expands to New York

Bellevue Reporter: Bellevue virtual reality business expands to New York

What if you could walk through the halls and rooms of your new house before it was built?

Thanks to Bellevue’s Radical Galaxy Studio, that dream can become a reality — or, at least, a virtual reality.

Radical Galaxy Studio uses virtual reality, augmented reality and mixed reality to give architects, real estate developers and people having homes built a 360-degree idea of what the structure will look like when it is complete.

And that technology recently spread to New York City. Partnering with Bradley Snyder, formerly of Apollo and Eastdil Secured, Radical Galaxy is opening a second office in Manhattan.

According to managing partner Matthew Shaffer, virtual reality has been changing the face of real estate over the past year.

“As every day goes by, it becomes more popular,” he said.

Radical Galaxy chose the Big Apple for its expansion due to the city’s vast development opportunities.

“New York has a really big market when it comes to real estate,” Shaffer explained.

According to Shaffer, virtual reality technology can save clients quite a bit of money in the long-run, as it allows them to catch elements of a custom home that may not match their vision of the project. One client, after seeing the virtual reality of their future dining room, realized that their planned dining room table would not fit into the space. Radical Galaxy was able to model in the actual digital reality of the specific table the client wanted to use.

“In the past, the client would have realized that once the table was in the room and the dry wall was finished,” he said. “At that point, it becomes expensive.”

Clients also have the ability to see a clearer idea of what certain types of countertops will look like — a look that’s much easier to visualize than with a small sample, Shaffer said.

“It’s easier than seeing one piece and trying to conceptualize it,” he said.