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The model or the screen?
Real numbers on both sides.
We build the interactive version, so take the bias as read. This page still says plainly where a physical model is the better buy, and it cites a model maker’s own published prices rather than guessing at them.
By Bradley Snyder, Principal, Radical Galaxy Studio
The short answer
A physical scale model and an interactive 3D masterplan are not the same purchase, and treating them as an either-or is usually how a sales program ends up worse at both jobs. The model is an object that makes a project feel real in a room. The interactive masterplan is a tool that answers questions, updates when the design moves, and travels to people who will never visit the sales center.
On price they overlap more than people expect. Masterplan and sales-gallery models run roughly $8,000 to $100,000 and up according to Carve Model, US scale model pricing guide, with concept and massing models starting near $4,000. Our own published cost guide puts an interactive digital twin at $25,000 to $100,000 and up. A simple massing model is the cheaper object by a wide margin. A detailed, illuminated sales-gallery model is not.
So the decision is rarely about which is cheaper. It is about which of the two jobs your project actually needs, and in most multi-phase developments the honest answer is both.

Side by side
Physical-model figures below come from Carve Model, US scale model pricing guide, a model maker publishing its own US ranges. Interactive figures come from our cost guide and digital twin page. Both are ranges, not quotes.
| Factor | Physical scale model | Interactive 3D masterplan |
|---|---|---|
| Typical cost | $8,000 to $100,000+ for a masterplan or sales-gallery model, per Carve Model's published US ranges. Concept and massing models start around $4,000. | $25,000 to $100,000+ for a browser-based interactive masterplan or digital twin, from our own published cost guide. |
| Production time | Roughly two to four weeks of fabrication, per Carve Model, before files, approvals, crating, shipping, and on-site installation are added. | Eight to twelve weeks from model handoff for a full interactive build. Shorter for a single-phase site with a clean model. |
| Design states shown | One. The model is frozen at the moment it was built. | As many as you need. Phasing, unit mix, finish options, and day-to-dusk lighting can all be toggled. |
| Cost of a design change | A rebuild of the affected section, quoted separately. Many teams present a model that is months out of date instead. | A change order measured in days, usually a fraction of the original build. |
| Where it can be seen | One room. Crated, insured, and difficult to move once installed. | Any browser. Sales center, investor meeting, roadshow, and a buyer's phone, from one link. |
| Level of detail reachable | Site, massing, streetwall, and context at the model's scale. Interiors only in a dedicated section model. | Site down to a single unit, including the actual view from that unit's windows. |
| Live data | None. Availability and pricing live on a printed board beside it. | Availability, pricing, floor plates, and unit status can be wired in and updated by the sales team. |
| Failure modes | Physical damage, a chipped façade, a bulb out. Otherwise it always works, with no power or connection required beyond lighting. | Depends on a screen, a device, and a connection. Needs a tested fallback in the sales center. |
| Presence in a room | An object people gather around. It photographs for press, and it signals that the project is real and funded. | A screen. Compelling one-to-one or projected, but it does not anchor a room the way an object does. |
| Life after launch | A permanent asset for the sales gallery and, later, the building lobby. | Keeps working after the gallery closes: the link stays on the website, in broker emails, and in investor updates. |
The case against us
We sell the interactive version. That is exactly why this section exists. If your project looks like one of these, a model maker will serve you better than we will, and you should spend the money there.
01
If buyers are coming to a physical room for two years, an object in the middle of it earns its cost. People walk around it, point at it, and argue over it in a way they do not around a monitor.
02
One tower, one design state, no phasing to explain. The thing an interactive experience is best at, showing change over time, is not needed, so you are paying for capability you will not use.
03
A well-made model photographs. It ends up in the launch coverage, the brochure, and the lobby afterwards. A screen capture of a masterplan interface does not carry the same weight.
04
No power dependency beyond the lighting, no network, no device. On a launch weekend with three hundred people through the door, that reliability has real value.
05
A council session or an investor committee standing shoulder to shoulder over a model reads differently than the same group watching one person drive a screen.
Where the screen wins
01
Phase one built, phase two under construction, phase three entitled. An interactive masterplan animates the sequence. A model has to pick a year.
02
Unit mix shifts, a podium gets redesigned, a retail frontage changes tenants. The experience is updated and re-published without rebuilding anything physical.
03
Remote buyers, offshore capital partners, and broker roadshows get the same session the sales center gets. No flights, no shipping crate.
04
Availability, pricing, orientation, and floor plates can sit behind each unit, so the sales team is working from one current source instead of a printed board.
05
This is the one thing no scale model can do at any budget, and it is often what closes a premium unit. The buyer sees their own window, at the hour they asked about.
06
The link lives on the project website and in every broker email. The model lives in one room and eventually gets moved to storage.
The longer argument, with the sales-process detail behind it, is in why mixed-use developers are moving from scale models to interactive masterplans.


The honest recommendation
Nobody has to cancel a model they have already fallen for. The sequence below gets more out of both budgets than either one spent alone.
The 3D model that drives an interactive masterplan is the same geometry a good model maker wants as a source file. Starting digital means the physical model gets built from resolved data instead of drawings in flux.
Put it at the center of the gallery. It signals permanence and it is what people photograph. Nothing about an interactive experience asks you to give that up.
Unit selection, views, finishes, availability, phasing. This is the work the model physically cannot do, and it is the part that runs on a buyer's phone at home that evening.
When the design moves, update the interactive and leave the model alone. You stop paying for rebuilds and the sales floor stops presenting stale information.
The third option
The comparison above treats the model as a static object and the screen as the interactive layer. In practice the two can be merged.
A physical model can be wired with addressable LEDs, capacitive touch points, or projection mapping so rooms, phases, or unit types light up as visitors select them. That layer can be tied back to a companion app — Ground Control for sales-center installations or Sky Control for browser-based sessions — so the model and the digital twin share one data source.
01
Addressable LEDs inside a model can illuminate the current release, a future phase, amenities, or a selected unit stack. The visitor sees the same story on the object and on the screen.
02
When a buyer taps a unit on a nearby screen, the corresponding block or floor can light on the model. The two experiences share one data source, so pricing, availability, and phasing stay in sync.
03
Projection mapping and embedded lighting do not replace the physical presence of a well-made model. They add a responsive layer to it, which can be updated without fabricating anything new.
04
We have wired sales-gallery models so that selecting a residence on a screen lights the matching floor on the model. The result is still a room anchor, but one that responds to the conversation.

Projects behind the argument

Brightwater, Mississauga ON
A multi-phase waterfront community sold across renderings, animation, and interactive work rather than a single frozen object.
See mixed-use work
Ten Trails, Black Diamond WA
A masterplanned community explored as a walkable 360° experience covering the retail street and community amenities.
See the VR work
Masterplan programs
The same model that produces an interactive masterplan also produces the stills, aerials, and animation the rest of the campaign needs.
See masterplan aerialsFrom Fortune 500 brands to award-winning architects, these are the developers, designers, and operators we build for.
Full visualization suite
The geometry behind an interactive masterplan is the same geometry a model maker wants as a source file, and the same model that produces your aerials, stills, and launch film. Scoping it once means the building looks like one building in the gallery, on the website, and in the investor deck.

Renderings
Exterior, interior, amenity, and aerial visualizations built for leasing decks, review submissions, and investor packages.
Rendering services
Animation
Flythroughs, lifestyle films, and sizzle reels that turn a broker's email into a signed tour.
Animation & motion
Virtual tours
Immersive tours, real-time walkthroughs, and interactive experiences for sales centers and web.
VR, AR & real-time
Branding
Identity systems, project websites, brochures, and signage that carry the visualization language end to end.
Branding & websitesMasterplan vs. model FAQ
Not automatically, and anyone who tells you it always is has not priced both. Carve Model's published US guide puts masterplan and sales-gallery models at roughly $8,000 to $100,000 and up, with concept and massing models starting near $4,000. Our own published range for a browser-based interactive masterplan or digital twin is $25,000 to $100,000 and up. A simple massing model is cheaper than any interactive build. At the top of the range, where a sales-gallery model is fully detailed and illuminated, the two land in the same territory, and the interactive does considerably more for the money.
When you have a permanent sales center buyers will visit for a year or more, when the project is a single building with one design state, when the model will be photographed for press and later installed in the lobby, and when the presentation has to work with no power or connection. Those are real advantages and no screen replaces them.
Carve Model describes roughly two to four weeks of fabrication for most architectural models, before file preparation, approvals, shipping, and installation are added to the schedule. An interactive masterplan generally runs eight to twelve weeks from the point we receive a usable model, though a single-phase site with clean geometry can move faster.
The physical model needs the affected section rebuilt, quoted as new work. In practice many teams skip it and keep presenting a model that no longer matches the drawings. An interactive masterplan is re-exported and re-published, usually in days, and every person holding the link gets the corrected version automatically.
Yes, and it is one of the few capabilities that has no physical equivalent. The buyer picks a unit and sees the actual sightline from those windows, at the time of day they care about. A scale model can show which way a unit faces. It cannot show what the buyer will see.
The teams we see getting the most out of both budgets do both, deliberately. The model is the hero object in the gallery. The interactive is the thing that follows the buyer home, goes to the investor meeting, and stays current when the design moves. We are not asking anyone to cancel a model they have already committed to.
A site model or masterplan drawings, the phasing plan, unit mix and floor plate data if unit-level browsing is in scope, and the date it has to be live. We return a fixed-fee proposal listing the features, the phases covered, and the schedule.
Yes. Browser-based experiences run on a laptop, tablet, or phone with no app and no download. Heavier real-time builds are streamed from cloud GPUs, so the device only needs a decent connection.
Yes. A model can be wired with addressable LEDs, touch points, or projection mapping so rooms, phases, or unit types light up as a visitor selects them on a screen. We have built this in a sales-gallery setting, tying the model to the same data layer behind our Ground Control and Sky Control platforms so the object and the screen stay in sync. It is not a replacement for a full interactive masterplan, but it is a strong middle ground when the model has to remain the centerpiece.
Physical scale model pricing and production times on this page are taken from Carve Model’s published US pricing guide, last reviewed September 2026. We are not affiliated with Carve Model. Interactive figures are our own published ranges. All figures are ranges, not quotes.
Tell us the phasing, the sales calendar, and whether a physical model is already in the budget. We reply within one business day with a scoped proposal, and we will say plainly if the model alone is the right call for your project.